Universal Camera: The new fully-featured universal camera supports distortion, DOF, thin lens/fisheye / abberation+distortion, and much more.
Cryptomatte: A new Cryptomatte pass contains the masks for all object layers or all materials in a scene, improving post-processing workflows in Octane. You can now specify multiple sampling modes (2×2, 4×4) up-sampling for your rendered image directly in Octane. The AI up-sampler works similar to the AI denoiser first introduced on Octane 4, with a progressive and a one-stop up-sampling mode. AI Upsampler: Octane now includes a built-in AI up-sampler in Octane Imager. New vertex displacement and vertex displacement mixer nodes work with any texture you provide, whether it’s a procedural texture, OSL texture, images, or even projections. Octane also allows you to mix/layer vector/height displacement maps using the new displacement mixer node. OSL and procedural vertex displacement: You can now render procedural and OSL vertex displacement (either height or vector displacement) before rendering. Spectron™ Procedural Volumetric Lights: allow you to create procedurally driven volumetric lighting – like spotlights – with blockers, barn doors, gels, and more. You can now render triangle-free geometry using all of Octane’s built-in OSL and texture shaders and more. With Vectron, you can create procedurally generated scenes entirely on the GPU without using GPU VRAM and with zero memory footprint. Vectron™ : Octane Vectron (Vector-Polygon) provides infinite procedurally generated scenes, volumes and geometry that bypass meshes and volumes.New Rounded Edges: simplifies the process of importing and converting objects in Octane with a robust workflow for creating ultra-realistic corner and bevel details.NVLink: Gives you the ability to effectively double GPU VRAM by combining two cards into one pool of fast shared (not mirrored) memory for complex renders.